I learned design by picking up a thing or two here and there, reading tips in recommended books (like The Design of Everyday Things), and observing good designers and their work. I had no formal schooling, but in retrospect, a lot of what I've studied or done helped me in the design work I've done.
I will summarize what I've learned through years of work, trial and error, and
My Elements of Design:
Let me explain the paradox caused by Simplicity and Wow-factor with an example. If you've been to one of those Friday's restaurants, you would have encountered the bubbly waiters and managers who squat when they talk to you in an attempt to look friendly and literally lowering their status so you could talk down to them.
They are all cheerful and alert, but don't you get this feeling that it is all contrived? That is an example of intrusive design. It calls attention to itself and the "audience impact" is that it lacks sincerity.
In contrast, I've been in taxis where the driver struck up a nice conversation that felt sincere. Or, if you own a Mac, you have this exhilarating feeling of having encountered a good product. The Mac seems to imbue you with good feelings but when people ask you why you like the Mac, you really can't explain it. Why? Because the little things that Apple built into the Mac (the great interface, stable machinery, visual design and good feel of the material, etc) all merge together in a synergy that produces a single impact: Wow!
Good design does not call attention to itself, but the user nevertheless still appreciates it, albeit sometimes failing to articulate it well.
Sunday, September 2, 2007
My Elements of Design
Subscribe to:
Posts (Atom)